SylvereApLeanan -> RE: Role-Playing Games. There, I Said It. (3/1/2010 11:04:47 PM)
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Meh. If people are bored, it's not our problem. They can chime in about their interests or not. It's not too often I get to discuss the finer points of gaming on a BDSM board. I dunno about you, but I'm enjoying the novelty. quote:
ORIGINAL: AbacusTsukei World of Darkness in its entirety* has four merits and a bloodline that are overpowered. That's it. Everything else is either in line with expected power levels or below them. VtM has Celerity, for crying out loud. Also katanas. Oh yeah, Mage is nuts and always has been. I avoided that game like the plague. Entropy Mages are just a little too close to my personal spirituality for my comfort. I can't play with something that personal, if that makes sense. My favorite was Changeling: the Dreaming. It had the potential to be as overpowering as Mage if done wrong. The trick is to get a good ST who focuses more on story and character development then challenges. When I was AST - Changeling for my chapters (I did the job in two different cities), I always concentrated on characters. At one regional event, we had a Changeling/Garou crossover that was awesome. There were very few challenges and almost all RP. Good stuff. quote:
Personal story? What, at all, ever, was focused on personal story in oWoD? Vamp was all about the various Covenants and their beefs while the ancients battled for power and the clans squabbled. Player characters always took back seat to the byzantine storyline, which means that PC actions are completely inconsequential. A really good illustration? Try running a party with PCs of different covenants without 1) deviating from canon or 2) PvP TPK. It's impossible. That is the exact opposite of the truth in nWoD: not only does the storyline not force the ST into lockstep with established canon to the point where he can, y'know, write his own plots, the lore is more than lenient enough that a mixed coterie can actually work together. OMG, seriously? In my three years of LARP, I played a Malkavian and a Ventrue ghoul. It was always about my personal story. In the time I played my Malkie, I had in my coterie 3 Setites, 3 other Malks, a Toreador, a Gangrel, and a Brujah. Not all at once, mind you. The make up shifted and changed over time but we had no problems working together. Of course, it helped that my character had multiple personalities. I started as a Camarilla character, but was working on crossing over to the Sabbat. My character's personal story put her on the fast track to Path of Night. I never played at the national level because I lacked the time to devote to it, but one of my coterie members did and she had a lasting effect on the national game. I don't remember what the make up was for our TT games. It's just been too long; but I know we had a Setite and a couple of Malks in the mix. quote:
I didn't want to say this either, but: the Camarilla is not the be-all end-all of WW. In fact, the vast majority of WoD players I've met (myself included) deliberately avoid playing with Camarilla folks because they tend to be arrogant dickheads about how the game should be played. I won't argue the point. Some of them are, but a lot of them aren't. I met my husband through the Cam and he's as close to perfect (for me) as I could ever hope for. I've also made a lot of friends there. Like most sweeping generalizations, your statement is valid in some cases, but won't apply to everyone. It's really a matter of preference. quote:
Take it from someone who's worked with them: no one, anywhere, is as bad as the people at WotC. (Exceptions: Gary Sarli and Rodney Thompson, both of whom are gentlemen and scholars.) I'll buy that for a dollar. [;)]
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