RemoteUser
Posts: 2854
Joined: 5/10/2011 Status: offline
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Online games are still the same at the heart - where the mechanics run fighting, equipment and NPC interaction; and the imagination lays out the areas to explore. I worked on MUDs (text-based online gaming) for several years, and did both the mechanics and area design. Beyond the code you use, and the conversion of words to images, there really isn't a vast difference. I was encouraged to design a few online worlds over the last decade or two, but I'm more content giving tweaks to places owned by friends. If I ever get deeper into the coding for visual online games (NWN had a good engine that was easy to code and study; I do miss what Bioware did before they went so commercial), I might think about it, but for profit, not just for fun. That's the other killer of my interest. I can handle the work, but I need that fun, too - the spark of a good story unfolding, secrets uncovered, puzzles to crack and a feeling of accomplishment.
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There is nothing worse than being right. Instead of being right, then, try to be open. It is more difficult, and more rewarding.
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