DonGiovani
Posts: 129
Joined: 8/28/2011 Status: offline
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Anyone who's ever stood watch knows.... Murphy's Laws of Combat Operations - Friendly fire - isn't. - Recoilless rifles - aren't. - Suppressive fires - won't. - You are not Superman; Marines and fighter pilots take note. - A sucking chest wound is Nature's way of telling you to slow down. - If it's stupid but it works, it isn't stupid. - Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you. - If at first you don't succeed, call in an airstrike. - If you are forward of your position, your artillery will fall short. - Never share a foxhole with anyone braver than yourself. - Never go to bed with anyone crazier than yourself. - Never forget that your weapon was made by the lowest bidder. - If your attack is going really well, it's an ambush. - The enemy diversion you're ignoring is their main attack. - The enemy invariably attacks on two occasions: when they're ready. when you're not. - No OPLAN ever survives initial contact. - There is no such thing as a perfect plan. - Five second fuzes always burn three seconds. - There is no such thing as an atheist in a foxhole. - A retreating enemy is probably just falling back and regrouping. - The important things are always simple; the simple are always hard. - The easy way is always mined. - Teamwork is essential; it gives the enemy other people to shoot at. - Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets. - Never draw fire; it irritates everyone around you. - If you are short of everything but the enemy, you are in the combat zone. - When you have secured the area, make sure the enemy knows it too. - Incoming fire has the right of way. - No combat ready unit has ever passed inspection. - No inspection ready unit has ever passed combat. - If the enemy is within range, so are you. - The only thing more accurate than incoming enemy fire is incoming friendly fire. - Things which must be shipped together as a set, aren't. - Things that must work together, can't be carried to the field that way. - Radios will fail as soon as you need fire support. - Radar tends to fail at night and in bad weather, and especially during both.) - Anything you do can get you killed, including nothing. - Make it too tough for the enemy to get in, and you won't be able to get out. - Tracers work both ways. - If you take more than your fair share of objectives, you will get more than your fair share of objectives to take. - When both sides are convinced they're about to lose, they're both right. - Professional soldiers are predictable; the world is full of dangerous amateurs. - Military Intelligence is a contradiction. - Fortify your front; you'll get your rear shot up. - Weather ain't neutral. - If you can't remember, the Claymore is pointed towards you. - Air defense motto: shoot 'em down; sort 'em out on the ground. - 'Flies high, it dies; low and slow, it'll go. - The Cavalry doesn't always come to the rescue. - Napalm is an area support weapon. - Mines are equal opportunity weapons. - B-52s are the ultimate close support weapon. - Sniper's motto: reach out and touch someone. - Killing for peace is like screwing for virginity. - The one item you need is always in short supply. - Interchangeable parts aren't. - It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about. - When in doubt, empty your magazine. - The side with the simplest uniforms wins. - Combat will occur on the ground between two adjoining maps. - If the Platoon Sergeant can see you, so can the enemy. - Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. - The most dangerous thing in the world is a Second Lieutenant with a map and a compass. - Exceptions prove the rule, and destroy the battle plan. - Everything always works in your HQ, everything always fails in the Colonel's HQ. - The enemy never watches until you make a mistake. - One enemy soldier is never enough, but two is entirely too many. - A clean (and dry) set of BDU's is a magnet for mud and rain. - The worse the weather, the more you are required to be out in it. - Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. - The more a weapon costs, the farther you will have to send it away to be repaired. - The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. - Field experience is something you don't get until just after you need it. - No matter which way you have to march, its always uphill. - If enough data is collected, a board of inquiry can prove anything. - For every action, there is an equal and opposite criticism. (in boot camp) - Airstrikes always overshoot the target, artillery always falls short. - When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible. - Those who hesitate under fire usually do not end up KIA or WIA. - The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want. - To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence. - The weapon that usually jams when you need it the most is the M60. - The perfect officer for the job will transfer in the day after that billet is filled by someone else. - When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night. - The newest and least experienced soldier will usually win the Medal of Honor. - A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. - Murphy was a grunt. - Beer Math --> 2 beers times 37 men equals 49 cases. - Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action. - The bursting radius of a hand grenade is always one foot greater than your jumping range. - All-weather close air support doesn't work in bad weather. - The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance. - The crucial round is a dud. - Every command which can be misunderstood, will be. - There is no such place as a convenient foxhole. - Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. - If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you. - If your ambush is properly set, the enemy won't walk into it. - If your flank march is going well, the enemy expects you to outflank him. - Density of fire increases proportionally to the curiousness of the target. - Odd objects attract fire - never lurk behind one. - The more stupid the leader is, the more important missions he is ordered to carry out. - The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness). - There is always a way, and it usually doesn't work. - Success occurs when no one is looking, failure occurs when the General is watching. - The enemy never monitors your radio frequency until you broadcast on an unsecured channel. - Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. - As soon as you are served hot chow in the field, it rains. - Never tell the Platoon Sergeant you have nothing to do. - The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover. - Walking point = sniper bait. - Your bivouac for the night is the spot where you got tired of marching that day. - If only one solution can be found for a field problem, then it is usually a stupid solution. - All or any of the above combined.
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