MasterCaneman
Posts: 3842
Joined: 3/21/2013 Status: offline
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The problem with "hard" SF is it's harder to replicate than what we're used to seeing. And frankly, less interesting, mainly because most of us have seen real spacecraft in some manner already. The "one-g-lay-everything-out-like-an-oceangoing-vessel" is simply because it'd cost a fortune to the SFX to show a ship in any other manner. Most of the SF you see on TV (at least the good stuff) tends to distract the viewer from the technical impossibilities and focus on the characters instead. While it'd be nice to see the heroes getting their asses kicked in real high-G maneuvers, the problems and costs required would be (no pun intended) astronomical. Star Trek introduced the 'lean on command' shot while someone shook the camera because it was cheap to do and served its purpose. Written SF tends to breeze by the limits with liberal doses of 'handwavium' and 'unobtainium' to dance around the how and why of how the characters get where they're going. It saves them from weeks or months of research, and the inevitable wonk who points out why their mass-conversion ratios were all wrong or some BS like that. Yeah, it pisses off the hard-cores, but the authors are in business to sell books, and if smoothing out some technical issues or tossing them out altogether gets their manuscript completed and edited on time, it's all good.
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Age and treachery will always overcome youth and ambition. The supreme art of war is to subdue the enemy without fighting. ~ Sun Tzu Goddess Wrangler
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