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Roleplaying Advice - 9/8/2016 7:48:12 PM   
StrongSpirit


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I thought I'd share some of the things that work for me in roleplaying and hope that others add to to this post.

1) Use Improv rules: "Yes and...". The Yes part means never 'deny' the scene, i.e. don't claim the other person is insane or wrong about where they are (no "Sir, we don't sell Ice cream here, this is a Library!") The "And" part means you should always add to the scene, if your partner asks for Ice cream, ask if they want to add any mixings. OR, in a BDSM scene, ask where exactly you want them to put the ice cream.

2) Use small, affordable props. You don't need to pay $50 for a 'sexy nurse outfit', you can buy a real set of scrubs for $12, and perhaps cut and re-sew them to look sexier ( or not - realism is fun). Or just use a plastic stethoscope

3) Characters can be very useful. A wig and/or accent can do amazing things. That alone can make a scene.

4) You need to have consent out of scene to push boundaries, and be clear about it. For example, don't have anal sex for the first time in the middle of a rape scene, unless it was clearly stated that was going to happen. Don't even imply you are going to do it unless you have received permission to mind fuck someone.

5) Don't expect your fantasy to match up perfectly - and don't expect both people to enjoy the same scene the same amount. It's OK for someone to enjoy getting oral sex more than the other enjoys giving it, and it's OK for someone to enjoy being a teacher's pet more than the other enjoys being the teacher.
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RE: Roleplaying Advice - 9/8/2016 8:27:49 PM   
MissKatya


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quote:

ORIGINAL: StrongSpirit

I thought I'd share some of the things that work for me in roleplaying and hope that others add to to this post.

1) Use Improv rules: "Yes and...". The Yes part means never 'deny' the scene, i.e. don't claim the other person is insane or wrong about where they are (no "Sir, we don't sell Ice cream here, this is a Library!") The "And" part means you should always add to the scene, if your partner asks for Ice cream, ask if they want to add any mixings. OR, in a BDSM scene, ask where exactly you want them to put the ice cream.

2) Use small, affordable props. You don't need to pay $50 for a 'sexy nurse outfit', you can buy a real set of scrubs for $12, and perhaps cut and re-sew them to look sexier ( or not - realism is fun). Or just use a plastic stethoscope

3) Characters can be very useful. A wig and/or accent can do amazing things. That alone can make a scene.

4) You need to have consent out of scene to push boundaries, and be clear about it. For example, don't have anal sex for the first time in the middle of a rape scene, unless it was clearly stated that was going to happen. Don't even imply you are going to do it unless you have received permission to mind fuck someone.

5) Don't expect your fantasy to match up perfectly - and don't expect both people to enjoy the same scene the same amount. It's OK for someone to enjoy getting oral sex more than the other enjoys giving it, and it's OK for someone to enjoy being a teacher's pet more than the other enjoys being the teacher.


Good advice. If I can add to it:

Halloween stores are wonderful for costumes. Wait until after Halloween for the 50-70% sale on the costumes and accessories.


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RE: Roleplaying Advice - 9/8/2016 8:41:28 PM   
LadyPact


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Years ago, I used to do a class on role play. It was a very basic introduction.

Know why I stopped doing it?

SirDxxx came along and out classed me in every way. Right down to the last detail. Every stitch on his WW2 uniform was perfect. His role was perfect. His props were perfect. Right down to the crank up electric device that should have been from the era for torture. You could smell the polish from the brass buttons on his uniform. Almost hear the toothbrush used to clean them.

At the end of that ninety minute class, I swore off ever giving my class again. This guy was excellence beyond compare.

To this day, I regret that I didn't bring a towel.



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RE: Roleplaying Advice - 9/9/2016 3:58:08 PM   
YourSincereSlave


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I play a lot of role playing games, including LARPS.

I know I know, you're not talking about THAT kind of role playing... but it's similar enough that experience in one can translate into the other, and with that in mind, I find OP's advice excellent.

Don't be afraid to experiment with different personalities, too. Don't just be a nurse, or teacher, or student, be one who has a different personality than you. Don't just limit yourself to a job or position, become another person. It might be harder, but will spice things up that much more.

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RE: Roleplaying Advice - 9/10/2016 4:52:06 AM   
WhoreMods


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Don't most RPGs consider slavers the bad guys, though? There's a fair few early AD&D modules where the PCs are supposed to slaughter the slavers and their canon fodder minions and free the slaves.
(The only one I can think of offhand that actually has rules that seem bent towards having the players as slave owners or slaves is the Vampire one, with rules on ghouls and blood bonds. Maybe there's a GURPS Gor netbook online somewhere, though...)

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RE: Roleplaying Advice - 9/10/2016 5:53:29 AM   
MariaB


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ahhh role-play... that brings back some sweet memories.

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RE: Roleplaying Advice - 9/10/2016 6:47:01 AM   
StrongSpirit


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D/S roleplay is also different than non-DS roleplay. D/S would be things like rape, master/slave, etc., while non D/S is things like "first time", or age play. For D/S role play, use Safe Words. The entire reason safe words were invented was for sexual role playing. If you are just whipping someone you can use the safe word "Stop", but for D/S you want to be able to stop or at least lessen the play without abruptly ending the scene.

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RE: Roleplaying Advice - 9/10/2016 7:45:04 AM   
DesFIP


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But safe words can abruptly end the scene and sometimes that is what's needed.

Problems with role play for me is I couldn't separate my emotions. So if he said I had done something wrong, I was truly upset and we needed to end play immediately.

We had to reframe it into something positive.

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RE: Roleplaying Advice - 9/10/2016 9:16:44 AM   
YourSincereSlave


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Slavers are only bad guys in D&D and the likes because those are unwilling slaves. ;)

Looking back, I already understood this in my teenage years, back in the days of mIRC... some guy named slaveEric or something was getting flak for being what he was and I said something along the lines of hey, if he wants to be someone's slave what's wrong with that?
Come to think of it, maybe that was the seed that took nearly 2 decades to bloom into my wanting to live that life...



quote:

ORIGINAL: DesFIP

Problems with role play for me is I couldn't separate my emotions. So if he said I had done something wrong, I was truly upset and we needed to end play immediately.


You're not the only one.
Separating your emotions is hard and, perhaps surprisingly, not entirely desirable. After all, role playing lets you live different things, including different emotions, than usual.

Changing it as you've done is one solution, of course.

Another would be to learn to compartmentalize (but on't ask me how to do that).

A last one I read often about is aftercare.

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RE: Roleplaying Advice - 9/10/2016 11:09:42 AM   
WhoreMods


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quote:

ORIGINAL: YourSincereSlave
Slavers are only bad guys in D&D and the likes because those are unwilling slaves. ;)

Very true, but so are a lot of the slavegirls in John Norman until they decide that they rather like that arrangement after all, iirc.
(And that's without getting into the fact that Norman wrote his series drawing on a long tradition of slavers and slaves in sword and sorcery fiction. Whatever you think of his stuff, Norman was canny enough to pick up on the fact that Frazetta, Finlay and Freas tended to pick out the scenes with slavegirls for the cover art for the Robert E Howard knockoffs.)

As far as roleplaying (rather than full time S&M) goes, isn't pretending that you're being coerced into something part of the fun?

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RE: Roleplaying Advice - 9/10/2016 1:35:49 PM   
DesFIP


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I couldn't compartmentalize. Calling me by a different name didn't work. So instead of failing student being punished, it became his special study course. Same play but different emotions.

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RE: Roleplaying Advice - 9/11/2016 9:33:16 AM   
YourSincereSlave


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Gives a whole neew meaning to Teacher's pet. ;)

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RE: Roleplaying Advice - 9/28/2016 5:38:55 AM   
RebeccaRayne66


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Safewords, setting parameters and trust.

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RE: Roleplaying Advice - 9/29/2016 10:18:35 AM   
WickedsDesire


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Do you know I am not even sure I have ever role-played. Perhaps I simply cannot find the bints (this means soul mate just my preferred choice of words and i am not typing this everytime i use bint witch etc) or something to do with me finding the right person that I can I unleash the capacity that simmers within. I think I am destined to be like that forever with an urge to gather more cats.

But you are correct in some ways it need not cost the earth a blindfold - this could be a scarf, almost any item of clothing, a belt etc wrapped a round the others eyes. The mind, the mind of others, can be powerful

I dont understand Role playing computer games, battles in real life what do they call them again - where you get dressed up and pretend you are eg centurion (battle star galactica) guffaws... I couldn't find the opening clip to the The Plan -its actually the Hybrids utterances I like if some one could help me out with that I would be eternally grateful

https://www.youtube.com/watch?v=PXh9XaFJzvw

Mists of dreams drip along the nascent echo and love no more. End of line.

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RE: Roleplaying Advice - 9/29/2016 10:26:38 AM   
WhoreMods


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You're thinking of re-enactment societies, which aren't really a form of roleplaying as they make a point of following the script of the battle they're restaging exactly.

(There's also LARPing, which as far as I can tell only exists so that the D&D fans have somebody to look down on...)

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