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The Rules of Halloween - 10/26/2006 7:49:02 PM   
darchChylde


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The Rules of Halloween.
 
1. When it appears that you have killed the monster, never check to see if it's really dead. It isn't. Trust me.

2. Never read a book of demon summoning aloud, even as a joke.

3. Do not search the basement or attic when the power goes out for some inexplicable reason.

4. If your children speak to you in Latin, Sanskrit or any other language that they should not know, get out fast. This tip also applies to anyone who speaks using someone else's voice.

5. When you have the benefit of numbers, never go off on your own. This is simply inviting the gods to drop a rock on you.

6. As a general rule, don't play games, solve puzzle boxes or answer riddles that open portals to Hell. In most places this is considered rude.

7. Never stand in, on, or above a grave, tomb, or crypt. This rule also applies to any other house of the dead.

8. If you are searching for something that caused a loud noise in the basement of a mysterious mansion and find out that it was just the cat, get out. Fast.

9. If household appliances or power tools start operating by themselves, do not check for short circuits. Just get out of the house.

10. Do not take anything from the dead. No matter how pretty it is, or how much you like it, it's bound to disagree with you sooner or later.

11. If you are driving down an old country road and you come across a town that looks deserted, there's probably a good reason for it. Don't stop and look around, just keep driving.

12. Don't mess about with recombinant DNA technology unless you're sure you know what you're doing. And even then, don't.

13. If you're running from a monster, don't constantly look behind you, you will fall down. Also expect to trip or fall down at least twice -- more if you're female and wearing high heels, so take this into account. Do not forget that despite the fact that you are running and the monster is merely shambling along, it's still moving fast enough to catch up with you.

14. If your traveling companions suddenly begin to exhibit uncharacteristic behaviors such as hissing, fascination with blood, glowing eyes, or increasing hairiness, run.

15. Always try to stay away from ill-starred geographical locations, particularly those listed here: Amityville, Elm Street, Haddonfield, Transylvania, Nilbog (you're already in trouble if you recognize this one), anywhere in Texas where chainsaws are sold, the Bermuda Triangle, and any small town in Maine, Maryland, or Massachusetts.

16. If your car runs out of gas at night on a lonely road, do not go to the nearby deserted-looking house to use the telephone. This is what cellular technology was really meant for.

17. Beware of strangers in your neighborhood, particularly if they are carrying tools like chainsaws, staple guns, hedge trimmers, electric carving knives, lawn mowers, butane torches, soldering irons, and ice picks. Also, be wary of anyone driving a combine.

18. If you discover that your house is built upon a cemetery, now is the time to move in with your parents. This rule also applies to houses whose previous inhabitants went mad and murdered their families, committed suicide or died in some other horrible fashion.

19. If you live in some part of the world where werewolves are common and you hear noises in the barn, do not assume that it is your cousin making a late night visit. Bar the door, lock the windows and sit in your kitchen with all of your silver knives, newly sharpened, and a flame thrower and shoot the first thing that comes through the door.

20. If you live in some part of the world where vampires are common and a tall, pale stranger knocks on your door at night, do not invite him in for tea. Bar the door, lock the windows and sit in your kitchen with all of your silver knives, a pile of garlic and a flame thrower and shoot the first thing that comes through the door.


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RE: The Rules of Halloween - 10/26/2006 8:18:47 PM   
MsKatHouston


Posts: 1909
Joined: 6/7/2006
From: Houston, TX
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lol love it...Happy Halloween

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-Kat

~If you can't be a good example, you'll just have to serve as a horrible warning~

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RE: The Rules of Halloween - 10/26/2006 10:02:40 PM   
SweetDommes


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  Holly and I both enjoyed that, thanks.

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RE: The Rules of Halloween - 10/27/2006 5:45:59 AM   
twicehappy


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Joined: 2/5/2006
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quote:

Nilbog (you're already in trouble if you recognize this one)


Trolls are only dangerous if you are crossing a bridge, lmao.

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Infinite Diversity in Infinite Combinations.

The human heart is not a finite container but an ever expanding universe with all the stars contained there in.

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RE: The Rules of Halloween - 10/27/2006 9:33:00 AM   
Saratov


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Will wishing them a Happy New Year help?

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RE: The Rules of Halloween - 10/27/2006 4:16:19 PM   
CreoleCook


Posts: 321
Joined: 10/9/2005
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I feel a need to add to this list:

21. If your house starts speaking to you, its time to leave.
 
22.  If your stuffed animals or dolls start saying things like, "hey buddy, c'mere buddy," It's time to go out tonight (and not come back home.)
 
23.  If at any time, you look in a mirror, and see something that is not there when you turn around, do not look back into the mirror.  do not stay in the bathroom; find some clothes and your car keys.
 
24.  rule of thumb:  stay away from "Sports World" altogether during this time of year.
 
25.  Do not walk along with a close friend, through a grassy field at night under the full moon, singing "Santa Luchia."
 


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RE: The Rules of Halloween - 10/27/2006 5:27:01 PM   
JerseyKrissi72


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From: Reed City, Michigan
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That got a good laugh out of me, thanks..

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RE: The Rules of Halloween - 10/27/2006 6:51:29 PM   
ShreveportMaster


Posts: 899
Joined: 10/6/2004
From: Dallas, Tx
Status: offline
 (In My best Transylvanian accent)...
Theyyyyy'res a reason vy Italy is the ohnly European country vithout a vampire legend....and that reallllly succckkks!

                                           

                                                    I vish you vell,
                                                                            (Count) Shreve

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"And to sooth the Bosk, there was found a Singing Cowboy. To soothe the Cowboy, a kajira is needed."

Riders of Gor
Book 37, Pg 298 ;-)

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