PairOfDimes
Posts: 324
Joined: 7/20/2006 Status: offline
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Different people negotiate to different degrees. Some submissives and bottoms want to be surprised, so a really in-depth negotiation beforehand destroys the fun of it for them. For some scenes, I haven't negotiated much beforehand because my playmate was good at communicating (and willing to communicate) during the scene. I negotiate much more extensively for roleplay scenes, especially nonconsensuality fantasies. Also, with an established playmate, I find I take shortcuts on negotiation--you know, "How does what we did last Friday compare to what you want to do tonight?" I have a baseline, too, for what an existing playmate thinks is "hard" or "light," so there's not the tiresome-yet-necessary process of discerning definitions, asking whether a new playmate's desire to play "not too hard" means a hand spanking that lightly reddens the skin or a caning that welts but doesn't bruise the skin. And, too, naturally, it's different when your playmate is not only a regular play partner, but also in a power exchange relationship with you. Regardless of how extensive the negotiation is, I find it necessary to talk about *both* forbidden activities ("limits," "don'ts") as well as encouraged or desired activities, ("dos"). For "pickup play," where you're having your first playtime at a party, it's often more efficient to say, "I want x, how do you feel about that?" and to agree that the scene will focus on a set of activities, rather than to try to rule out every last thing that you don't want to do, because there's a lot of stuff that one could do! What is a "day time player", anyway? Is it weird to play during the day? I mean, I know weekdays are typically reserved for working, but surely one couldn't object to playing on Saturday afternoons...?
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