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RE: Not what Collage was for. - 9/23/2005 2:41:21 PM   
perverseangelic


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quote:

ORIGINAL: JohnWarren


You are in a maze of twisty turny passages all alike

I wish I could find a copy for you. For a while there was one at http://plugh.xyzzy.net/xyzzy.html but that's going. Even the domain is gone.


jesu christo. That is the most hated phrases of my childhood :)

And yeah, there used to be a place you could play it online, but I can't find it anymore.

EDIT: Mod 11, you aremy friend. As are you Frenchpet.
Now why couldn't _I_ find that when I searched?

< Message edited by perverseangelic -- 9/23/2005 2:42:43 PM >


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RE: Not what Collage was for. - 9/23/2005 6:03:03 PM   
onceburned


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quote:

ORIGINAL: JohnWarren
You are in a maze of twisty turny passages all alike


I remember that! 1978, back when I started college. It was the first computer game I ever played and I was terrible at it! There was a Star Trek game too, but my brain cells are too dusty to remember much about it.

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RE: Not what Collage was for. - 9/23/2005 8:58:32 PM   
Gauge


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quote:

There was a Star Trek game too, but my brain cells are too dusty to remember much about it.


Yeah... I remember that one. I wish I could find that. It was a blast if I remember correctly.

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RE: Not what Collage was for. - 9/23/2005 9:07:04 PM   
JohnWarren


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quote:

ORIGINAL: Gauge

quote:

There was a Star Trek game too, but my brain cells are too dusty to remember much about it.


Yeah... I remember that one. I wish I could find that. It was a blast if I remember correctly.


The phasers aimed automatically but you had to guess at the opponent's shield strength in order to set the power (which was depleted with each shot). Photon torpedos would destroy any ship but they had to be aimed.

Short range sensors showed your quadrant. Long range sensors showed the adjacent quadrants.

Ah, I remember it well... now if I could only remember where I left the handcuff keys

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RE: Not what Collage was for. - 9/24/2005 9:39:51 AM   
pinkpleasures


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quote:

It's a physics term. It's the length of time that a radioactive element takes to lose half of its radioactive output.

Since the process is a halving, an element may be dangerous for a number of half-lives

JohnWarren


Really? An element just keeps on halving, ad infinitum?

pinkpleasures


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RE: Not what Collage was for. - 9/24/2005 9:44:04 AM   
JohnWarren


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quote:

ORIGINAL: pinkpleasures

quote:

It's a physics term. It's the length of time that a radioactive element takes to lose half of its radioactive output.

Since the process is a halving, an element may be dangerous for a number of half-lives

JohnWarren


Really? An element just keeps on halving, ad infinitum?

pinkpleasures[/font][/size][/color]


Simple explanation: Until there are just two radioactive molecules in the sample. Then one decays and a half life later the other decays and it's over.

Actually, when the number of molecules of the radioactive isotope get really low, the neutron flux is such that a normal cure no longer applies.



< Message edited by JohnWarren -- 9/24/2005 9:45:59 AM >


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RE: Not what Collage was for. - 9/24/2005 9:49:20 AM   
Gauge


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quote:

The phasers aimed automatically but you had to guess at the opponent's shield strength in order to set the power (which was depleted with each shot). Photon torpedos would destroy any ship but they had to be aimed.

Short range sensors showed your quadrant. Long range sensors showed the adjacent quadrants.

Ah, I remember it well... now if I could only remember where I left the handcuff keys


This was the text game?

Oh... and look under the couch for the handcuff keys.

_____________________________

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RE: Not what Collage was for. - 9/24/2005 9:50:47 AM   
JohnWarren


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quote:

ORIGINAL: Gauge

quote:

The phasers aimed automatically but you had to guess at the opponent's shield strength in order to set the power (which was depleted with each shot). Photon torpedos would destroy any ship but they had to be aimed.

Short range sensors showed your quadrant. Long range sensors showed the adjacent quadrants.

Ah, I remember it well... now if I could only remember where I left the handcuff keys


This was the text game?

Oh... and look under the couch for the handcuff keys.


It had rudimentary graphics, but very rudimentary


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RE: Not what Collage was for. - 9/24/2005 10:00:46 AM   
DesertRat


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I think I played that game on my Kaypro, with the little amber built-in monitor.

If that's the game, the Klingons would sometimes pipe in with obnoxiously defiant challenges....kind of a precursor to the trash talking that is a big part of today's online games.

Bob

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RE: Not what Collage was for. - 9/24/2005 2:01:18 PM   
SirKenin


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quote:

ORIGINAL: DesertRat

I think I played that game on my Kaypro, with the little amber built-in monitor.

If that's the game, the Klingons would sometimes pipe in with obnoxiously defiant challenges....kind of a precursor to the trash talking that is a big part of today's online games.

Bob


"It's time to kick ass and chew bubble gum, and I'm all out of gum" - Duke Nukem

Best line in a video game EVAH.

lol

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RE: Not what Collage was for. - 9/24/2005 2:56:55 PM   
onceburned


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quote:

ORIGINAL: DesertRat

I think I played that game on my Kaypro, with the little amber built-in monitor.


Yes, they may have ported it over. I played on the University's mainframe - an IBM 370 if I remember correctly. I remember being so absorbed that I didn't hear the warning bell for the library's 1 am closing.



< Message edited by onceburned -- 9/24/2005 2:57:17 PM >

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RE: Not what Collage was for. - 9/24/2005 5:26:12 PM   
pinkpleasures


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quote:

Simple explanation: Until there are just two radioactive molecules in the sample. Then one decays and a half life later the other decays and it's over.

Actually, when the number of molecules of the radioactive isotope get really low, the neutron flux is such that a normal cure no longer applies.

JohnWarren


You are actually hurting my lil brain; i prefer to argue (whichever position You like) but science, etc., makes my head hurt. Look for my lawsuit in Your Monday mail, LOL.

pinkpleasures


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RE: Not what Collage was for. - 9/24/2005 5:56:21 PM   
stef


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quote:

ORIGINAL: onceburned

There was a Star Trek game too, but my brain cells are too dusty to remember much about it.

I played the Apple II version of that (Apple-Trek) in the early 80's. You can play it, and a whole bunch of other Apple games, with the Virtual Apple Online Disk Archive.

~stef

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RE: Not what Collage was for. - 9/24/2005 6:19:44 PM   
stef


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quote:

ORIGINAL: SirKenin

"It's time to kick ass and chew bubble gum, and I'm all out of gum" - Duke Nukem

Best line in a video game EVAH.

It would have been even better if it wasn't cribbed from the John Carpenter movie 'They Live.' What a spectacular piece of shlock that was. It was pretty amusing watching Roddy Piper try to act.

~stef

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Law school was RE: Not what Collage was for. - 9/24/2005 6:52:52 PM   
JohnWarren


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quote:

ORIGINAL: pinkpleasures

Look for my lawsuit in Your Monday mail, LOL.

pinkpleasures


Reminds me of when I was taking courses at Ohio State law school and the professor brought in this personal injury specialist who bragged that he could win cases against big business because he could make his clients (who mainly brought on their own problems by stupidity) look like innocent victims.

I asked him how he felt taking food out of the mouths of widows and orphans. He was dumbstruck. Then I pointed out that much of the stock in those big companies are owned by pension funds and by winning money for the idiots he was lowering the amount of money that the poor people living on pensions got. He actually got red faced and the reaction of the professor made me glad that Master's students didn't get grades from the law school courses.

Those courses where enlightening in ways that the school never expected

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RE: Law school was RE: Not what Collage was for. - 9/24/2005 6:58:41 PM   
pinkpleasures


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There are so many sleazy ways to make money as a lawyer; ever hear of a strike suit? You wait for a hiccup in a stock's value; find a plaintiff (who may only hold 1 share) and then sue the mangement and board for f**king up the business and causing the hiccup. After deposing the CEO, etc., for days, you are paid off to go away.

No s**t...i had a friend doing this.

pinkpleasures


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RE: Not what Collage was for. - 9/26/2005 11:31:38 PM   
knees2you


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They just came out with a "DOOM" Movie.
Remeber the Game?

For it's time it was scary and gruesome.

By the way the Rock is in it.

Sincerely, Ant

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Doom movie was RE: Not what Collage was for. - 9/26/2005 11:37:44 PM   
JohnWarren


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quote:

ORIGINAL: knees2you

They just came out with a "DOOM" Movie.
Remeber the Game?

For it's time it was scary and gruesome.

By the way the Rock is in it.


I'm not a fan of "made from games" movies, but having met "The Rock" (in a vanilla environment, sorry to get your hopes up gals) I'll go to see just about anything he's in. Guy has a great sense of self deprecating humor.

[thinking: Rock + BFG = awesome]


< Message edited by JohnWarren -- 9/26/2005 11:38:31 PM >


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RE: Doom movie was RE: Not what Collage was for. - 9/27/2005 7:03:55 AM   
SirKenin


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I would go see it. I like the Rock. I can not imagine there being much of a plot in a Doom movie, but it would probably be great fun none the less. Doom was an awesome game, as is Doom 3 now.

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