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cruel game #1 - 10/7/2008 2:31:04 PM   
CrueltyControl


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For somewhat to very twisted sadists/masochists/fetishists/whatever,

I devised this game last night, was hoping to get some feedback.

If you do in fact decide to play it, I'd obviously like to hear how things turn out... but proceed at your own risk?

I was thinking about devising some variation in which online players could participate over webcam.

In the text, replace "flowers" with anything objectionable within reason, that you likely wouldn't want in your mouth. Even though this is somewhat outside of my usual interests, I was imagining something of the "no. 2" variety. Other variations that could prove interesting include used condoms, filled with semen, tied off, or mini sponges drenched in urine.

Cruel Game No.1 -- for 3 switch players

There exists considerable bodily risk in these games. Nonetheless, players might very well find the experience extremely thrilling, powerful.

Variation one, in which each player submits to the possibility of playing each role or position:

One or more players provides flowers for use in the game. While wearing plastic gloves, one or more players rolls the flowers into balls about an inch wide, placing each ball on a plate of some type. Flowers of at least semi-hardness are required.

A die is rolled. The player with the lowest score immediately strips naked. The other two players find an appropriate place in which to bind the player with the lowest score, ideally a secluded outdoor space on a warm day, although a simple bathroom could also work. The bound player (designated the slave) should be able to move his or her head and body slightly, but not excessively. The slave can be bound to a chair, or in a kneeling position, or sitting on the ground, probably upright. The slave should, by rules of the game, not struggle during the process of being restrained.

The slave is fitted with an open-mouthed gag. Free players lacking a device suited for this purpose could use a small styrofoam or plastic cup with its bottom removed, taking care against sharp edges.

Free players roll a die to determine which player throws first. Additionally, there are three insurance gems, which any player can "possess" at any given moment during the game.

Free players take turns. During his or her turn, the free player rolls two dice. A player that rolls two ones or a one and a two and who does not currently possess an insurance gem switches places with the slave. A player that rolls 6 or 7 can take an insurance gem from the other free player. A player that rolls 12 can take an insurance gem from the slave.

During his or her turn, a free player attempts from a distance of about 7 to 9 feet to throw a ball into the slave's open mouth. The free player can choose to wear plastic sanitary gloves in this process. A slave can choose either to spit out of the ball, or let it remain in his or her mouth. If the slave spits the ball out, the free player who threw it can take a gem from the slave or from another free player. If the slave keeps the ball in his or her mouth, he or she takes a gem from the free player who did not throw it. If the free player who did not throw it does not have any gems, the slave takes a gem from the other free player who does. Because the slave is bound, one of the free players makes the exchange, the slaves' gems usually placed in front of him or her.

In the event that the slave amounts a total of three balls in his or her mouth, the slave switches roles with the player who did not throw the third ball. Upon becoming a slave, that player loses all of his or her gems to the other two players. If that player possesses an odd number of gems, free players roll die, and the odd gem is given to the higher roller.

In the event the slave decides to spit out two balls, he or she loses a gem to each player. If at this point the slave only has one gem, free players roll die and the higher roller receives the gem.

If a throw misses the slave's head altogether, the free player who threw it loses one gem to the slave.

At any point, free players can agree to adjust the slave's bondage, although the gag is not to be removed.

Upon becoming free, a player can choose to wash his or her mouth, and redress.

After two turns (i.e., one of each free player), the slave gains one point which it keeps throughout the course of the game, whether becoming free or not. The first player who gains 15 points becomes the end slave. Players can agree upon a different number, but only before beginning to play.

Slaves with greater than 10 points can only spit out balls if he or she becomes a free player. If a slave with greater than 10 points tries to spit out one or two balls, or does so accidentally, free players must replace the balls. Again, players can agree upon a different number than 10, but only before beginning to play.

Turn length is limited to four minutes maximum, no minimum.

The end slave is left bound, his or her open gag replaced with, ideally, an airtight closed gag, or duct tape or bondage tape securely tightly across the mouth. If, upon becoming end slave, a slave has one or two balls in his or her mouth, those balls remain in his or her mouth after (and because) the closed gag is secured. The end slave is left in this way bound for some duration agreed upon at the game's start, recommended several hours, or, more extremely, overnight.

This scenario allows for meta-players to oversee the game's development. In the context of pre-established d/s roles, a group of dominants could oversee the game, while slaves and switches play.

Variation 1. Slave is bound at the bottom of a deep hole (5-10 ft.), or of a dry or mostly dry well. From above ground, a free player about to throw holds a chain attached to a collar around the slave's neck, thereby positioning the slave as best fits the given throw.

No 2. For two dominants and one slave:

For this game, each dominant makes balls of his or her personal sample. If only one dominant, or the slave, can provide samples of sufficient hardness, a collective set of balls is created as before.

Free players take turns throwing balls into a bound slave's open-gagged mouth. The slave should be bound tightly, to minimize head and body movement, perhaps to a greater degree than in the three-switch scenario.

For the game to end, the slave must amount three balls in his or her mouth, each ball thrown from the same free player and none thrown from a different free player.

Each time a slave spits out one or more balls, he or she receives either one shock from an electric prod or ten strokes of a cane or whip, at the dominants' discretion.

A slave with more than one ball in his or her mouth cannot choose to spit out one ball or another. The slave, in this circumstance, must spit out every ball, or none.

Throws that do not hit either the slave's head or mouth are not counted.

After each free player takes his or her turn, the slave gains one point. If a slave gains a total of 20 points, he or she suffers the same end slave predicament as above.

Slaves with greater than 10 points cannot spit out balls, even if from different players.
















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RE: cruel game #1 - 10/7/2008 2:35:03 PM   
mistoferin


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wtf?

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RE: cruel game #1 - 10/7/2008 2:39:12 PM   
CalifChick


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Sure to go over well at the next party I attend.


Cali


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RE: cruel game #1 - 10/7/2008 2:44:24 PM   
IvyMorgan


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I am *seriously* confused.

Dice and points and flowers and spitting and huh?

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RE: cruel game #1 - 10/7/2008 3:09:45 PM   
CrueltyControl


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If anyone has any specific suggestions as to making the game more dynamic or effective, I'm all ears. Simply saying it isn't clever doesn't really aid discussion.

I tried to weigh the game such that a dynamic state arises, with different possible strategies. Also, I thought the game would be more appealing to many people if they believe that playing well can prevent them from ever becoming the slave. Potentially, free players can enter into a type of alliance, trying not to let the slave land as many of two balls in his or her mouth, in which case a free player runs the risk of being sabotaged by the other free player. The stipulation that the ball must hit the slave's head or mouth prevents intentionally bad throws, and increases the slave's odds slightly.

Additionally, I wanted the slave to become free only through some great turmoil. It's probably somewhat difficult becoming free once enslaved, maybe too difficult? The game really depends a lot on the psychology of those playing. I'm considering presently whether two players can too easily team up on a third, and whether that's an issue.

Also, I think the 4 minute max turn length should be reduced to three or two minutes, in retrospect.



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RE: cruel game #1 - 10/7/2008 3:16:09 PM   
CalifChick


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This ties in well with the "allowing slaves to use the toilet" discussion that got resurrected in P&RS.

Cruelty, you're missing the point in our joking.  I'll venture a guess that even people who do NOT have scat play as a hard limit would find throwing balls of poo at each other's mouth to be, well, less than fun (and if a game isn't fun, whats the point?).  I mean, I love playing with cocks, but do I want one rolled up in a ball and thrown at my head?  (the answer is "no" for those playing along)


Cali


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RE: cruel game #1 - 10/7/2008 3:17:07 PM   
ExSteelAgain


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quote:

ORIGINAL: CrueltyControl

If anyone has any specific suggestions as to making the game more dynamic or effective, I'm all ears. Simply saying it isn't clever doesn't really aid discussion.


You seem to be very interested in devising games to play. Have you designed other games? Is it a fascination for you? Just curious.

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RE: cruel game #1 - 10/7/2008 3:27:42 PM   
persephonee


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Seriously, i was reading the OP and preparing my apology for hijacking the thread over threats of a game of quarters and fucking....and then i actually read the original post....

Are you suggesting that anyone wants to play with balls of...flowers?....or urine soaked sponges?....or condoms filled with?...i cant do it...i simply cant type it out.

i think that i will not be attending your next party. i have to work that day.

*blech*
(wanders off to shower and clean out my eyes and ears and try try try to wash away the mental pictures gotten from reading only part of the rules of your game.)

grossedoutperse

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RE: cruel game #1 - 10/7/2008 4:00:09 PM   
NorthernGent


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quote:

ORIGINAL: CrueltyControl

For the game to end, the slave must amount three balls in his or her mouth, each ball thrown from the same free player and none thrown from a different free player.



Pretty impressive, though I think you need to reconsider the logistics of throwing 3 balls of shit into someone's mouth at a range of 7-9 feet.....it could turn into a long, messy couple of days....

Out of curiosity, how much time did you spend devising these games?

Hey, if it helps, why not a have a duel at dawn with swords made out of "number 2"...............plenty of fibre the night before and it could work.....

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RE: cruel game #1 - 10/7/2008 4:13:30 PM   
giveeverything


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quote:

ORIGINAL: CrueltyControl

If I have to tolerate that -- and I do -- you can hold your tongue on this game. Nobody's making you play, so stop pooh-pooh-ing.
Hehe... he kinda has a point, though I have nothing constructive to add and I never want to play with flowers.

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RE: cruel game #1 - 10/7/2008 5:58:20 PM   
ModeratorEleven


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Folks... If the topic of this thread is not to your taste, so to speak, feel free to move along.

XI


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RE: cruel game #1 - 10/7/2008 5:59:54 PM   
pridedenied


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I pretty much hate this game... wait lemme look again...


Yup hate it. First of all having the slave try to keep the balls in the mouth is a little unsafe as it is a choking hazard for sure. Second where's the fun? No sexual anything and the slave is being used as a basket ball hoop? And you put a person in danger for what? But hey if the slave is a excited about it go ahead and make his day I suppose.

pridedenied

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RE: cruel game #1 - 10/7/2008 6:51:39 PM   
CalifChick


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quote:

ORIGINAL: ModeratorEleven

Folks... If the topic of this thread is not to your taste, so to speak, feel free to move along.

XI






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RE: cruel game #1 - 10/7/2008 7:02:08 PM   
CruelDesires


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It does not sound cruel to me. It sounds disgusting. *Shrugs* To each their own.

C-D

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RE: cruel game #1 - 10/7/2008 7:04:15 PM   
silkenfire


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As a former hotel worker...

PLEASE don't get the brilliant idea that cleanup would be a chore and therefore a hotel room is the answer... pleeeeeease.

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RE: cruel game #1 - 10/7/2008 7:15:55 PM   
GreedyTop


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quote:

ORIGINAL: silkenfire

As a former hotel worker...

PLEASE don't get the brilliant idea that cleanup would be a chore and therefore a hotel room is the answer... pleeeeeease.



what she said!!!!!!!!!!!!!!!!!!!

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RE: cruel game #1 - 10/7/2008 7:25:11 PM   
Mastersangel81


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What is really sad....i actually know someone that would love to play this game. He is a Dominant, but for some odd reason likes scat play from a receiving point of view.  It sort of freaks me out, but it's not my kink.  It is His!  He would love being the "slave" at one point as well as the Dominant at another. 
i won't say i have a problem with it.  i won't say it's cruel.  Some where out there is a submissive that enjoys scat that would love the game. 

angel

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RE: cruel game #1 - 10/7/2008 7:49:08 PM   
Skully7000


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If you have ever noticed, the age that most games are designed for, start at ages 2-12. (and even then its usually raised because of a severe Choking hazard or a lot of Reading or Math)...

but the bottom line is that almost every game is designed so that it is INCREDIBLY Simple to play. More complicated games utilize a card system. (think monopoly, pick up a card and do what it says)

So unless you are designing a game for the Dungeons and Dragons Crowd... Keep it Incredibly Simple!

then again I just like the idea of using a handful of Submissives as a TicTacToe board (I like the idea of using filled condoms instead of bean bags) or any other variety of Carnival type games. But that is purely for the Humiliation/Objectification aspect.

Cheers
Skully

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RE: cruel game #1 - 10/7/2008 9:05:39 PM   
ExKat


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   Am I the only one who is supremely happy she doesn't have dozens of free hours to think up ridiculously complicated fantasy "games" that will probably never be played by anyone? Who happens to have a 5-10 deep well they can just chuck submissives down? Anyways, even playing this game with something innocuous like skittles, I can't imagine it ever actually working out. Way too complicated, choking hazards, the unlikelihood of three hot switches getting together and all naked and having nothing better to do that to throw skittles at each other.

  TGI have a dom and I'll never have to spend 3 hours at the bottom of a well with 'flowers' raining down on me.

  Is it just me, or do men seem to have wildly complicated fantasies? I guess, now that I think about it, all my fantasies involve a financially-, emotionally-, and psychologically-stable dom doing relatively more simple things to me...all those precursers make it just as complicates and just as hard to fulfill!

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RE: cruel game #1 - 10/7/2008 9:24:01 PM   
WyldHrt


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quote:

then again I just like the idea of using a handful of Submissives as a TicTacToe board

How many submissives are there in a handful, Skully? If it's 9, you've got awfully big hands


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