CrueltyControl
Posts: 3
Joined: 10/7/2008 Status: offline
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For somewhat to very twisted sadists/masochists/fetishists/whatever, I devised this game last night, was hoping to get some feedback. If you do in fact decide to play it, I'd obviously like to hear how things turn out... but proceed at your own risk? I was thinking about devising some variation in which online players could participate over webcam. In the text, replace "flowers" with anything objectionable within reason, that you likely wouldn't want in your mouth. Even though this is somewhat outside of my usual interests, I was imagining something of the "no. 2" variety. Other variations that could prove interesting include used condoms, filled with semen, tied off, or mini sponges drenched in urine. Cruel Game No.1 -- for 3 switch players There exists considerable bodily risk in these games. Nonetheless, players might very well find the experience extremely thrilling, powerful. Variation one, in which each player submits to the possibility of playing each role or position: One or more players provides flowers for use in the game. While wearing plastic gloves, one or more players rolls the flowers into balls about an inch wide, placing each ball on a plate of some type. Flowers of at least semi-hardness are required. A die is rolled. The player with the lowest score immediately strips naked. The other two players find an appropriate place in which to bind the player with the lowest score, ideally a secluded outdoor space on a warm day, although a simple bathroom could also work. The bound player (designated the slave) should be able to move his or her head and body slightly, but not excessively. The slave can be bound to a chair, or in a kneeling position, or sitting on the ground, probably upright. The slave should, by rules of the game, not struggle during the process of being restrained. The slave is fitted with an open-mouthed gag. Free players lacking a device suited for this purpose could use a small styrofoam or plastic cup with its bottom removed, taking care against sharp edges. Free players roll a die to determine which player throws first. Additionally, there are three insurance gems, which any player can "possess" at any given moment during the game. Free players take turns. During his or her turn, the free player rolls two dice. A player that rolls two ones or a one and a two and who does not currently possess an insurance gem switches places with the slave. A player that rolls 6 or 7 can take an insurance gem from the other free player. A player that rolls 12 can take an insurance gem from the slave. During his or her turn, a free player attempts from a distance of about 7 to 9 feet to throw a ball into the slave's open mouth. The free player can choose to wear plastic sanitary gloves in this process. A slave can choose either to spit out of the ball, or let it remain in his or her mouth. If the slave spits the ball out, the free player who threw it can take a gem from the slave or from another free player. If the slave keeps the ball in his or her mouth, he or she takes a gem from the free player who did not throw it. If the free player who did not throw it does not have any gems, the slave takes a gem from the other free player who does. Because the slave is bound, one of the free players makes the exchange, the slaves' gems usually placed in front of him or her. In the event that the slave amounts a total of three balls in his or her mouth, the slave switches roles with the player who did not throw the third ball. Upon becoming a slave, that player loses all of his or her gems to the other two players. If that player possesses an odd number of gems, free players roll die, and the odd gem is given to the higher roller. In the event the slave decides to spit out two balls, he or she loses a gem to each player. If at this point the slave only has one gem, free players roll die and the higher roller receives the gem. If a throw misses the slave's head altogether, the free player who threw it loses one gem to the slave. At any point, free players can agree to adjust the slave's bondage, although the gag is not to be removed. Upon becoming free, a player can choose to wash his or her mouth, and redress. After two turns (i.e., one of each free player), the slave gains one point which it keeps throughout the course of the game, whether becoming free or not. The first player who gains 15 points becomes the end slave. Players can agree upon a different number, but only before beginning to play. Slaves with greater than 10 points can only spit out balls if he or she becomes a free player. If a slave with greater than 10 points tries to spit out one or two balls, or does so accidentally, free players must replace the balls. Again, players can agree upon a different number than 10, but only before beginning to play. Turn length is limited to four minutes maximum, no minimum. The end slave is left bound, his or her open gag replaced with, ideally, an airtight closed gag, or duct tape or bondage tape securely tightly across the mouth. If, upon becoming end slave, a slave has one or two balls in his or her mouth, those balls remain in his or her mouth after (and because) the closed gag is secured. The end slave is left in this way bound for some duration agreed upon at the game's start, recommended several hours, or, more extremely, overnight. This scenario allows for meta-players to oversee the game's development. In the context of pre-established d/s roles, a group of dominants could oversee the game, while slaves and switches play. Variation 1. Slave is bound at the bottom of a deep hole (5-10 ft.), or of a dry or mostly dry well. From above ground, a free player about to throw holds a chain attached to a collar around the slave's neck, thereby positioning the slave as best fits the given throw. No 2. For two dominants and one slave: For this game, each dominant makes balls of his or her personal sample. If only one dominant, or the slave, can provide samples of sufficient hardness, a collective set of balls is created as before. Free players take turns throwing balls into a bound slave's open-gagged mouth. The slave should be bound tightly, to minimize head and body movement, perhaps to a greater degree than in the three-switch scenario. For the game to end, the slave must amount three balls in his or her mouth, each ball thrown from the same free player and none thrown from a different free player. Each time a slave spits out one or more balls, he or she receives either one shock from an electric prod or ten strokes of a cane or whip, at the dominants' discretion. A slave with more than one ball in his or her mouth cannot choose to spit out one ball or another. The slave, in this circumstance, must spit out every ball, or none. Throws that do not hit either the slave's head or mouth are not counted. After each free player takes his or her turn, the slave gains one point. If a slave gains a total of 20 points, he or she suffers the same end slave predicament as above. Slaves with greater than 10 points cannot spit out balls, even if from different players.
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