xssve
Posts: 3589
Joined: 10/10/2009 Status: offline
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quote:
ORIGINAL: Moonhead quote:
ORIGINAL: xssve Sure they're AI's, they independently process and act on data without guidance other than it's basic programming - the gaming engine in your average FPS is an AI, in fact game programming is pretty much the cutting edge of AI, flocking behaviors, etc., the fact that they don't have substantially more intelligence than a cockroach - or a herd of them - notwithstanding, they are AI's. Nope. They're programmed to fulfil a specific function, not to emulate human intelligence. In both cases it's sleight of hand, rather than a serious attempt at faking consciousness. It's the same argument as to whether there's any such thing as mimesis, and how "real" the characters in a piece of fiction can be said to be. Bad guys in a computer game are a long way from even the most two dimensional redshirt in a bad horror novel written by an author who was dropped on their head as a baby, as of yet. And that would be Hawkings point: because they are inorganic, they basically have nothing in common with us - in human terms, yes, they can easily be described as expert systems, as an intelligence, they would be an alien intelligence, alien even to the predictable pattens of organic life, and therefore almost utterly unpredictable w/regard to possible motivations. Upon saying that, I think the phrase we're looking for is "motive intelligence" - i.e., a Roomba's motives are pre-programmed, whereas a "sentient" AI would presumably be capable of independently formulating and acting upon it's own motives - whether or not those coincided with the motives of the intelligence that created it. "Free will", in short.
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