According to the rules...ask the DM. (Full Version)

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Arpig -> According to the rules...ask the DM. (8/5/2011 3:43:30 PM)

Elsewhere on the net I came a cross a discussion on DMing, and one of the posts suggested that an experienced DM really could be a superb adviser in the real world, as somewhere in all the books, supplements, updates, and magazines, there's a rule for everything.

Let's test that theory, give me a question on absolutely anything, and I'll see if I can't come up with a rule that is somehow applicable. It may take a while to get a ruling, we're talking 350 MB or so of PDF and Doc files. If you can stump me you win.

What do you win? Well, nothing really...bragging rights I guess.

So go for it...ask the DM.




SylvereApLeanan -> RE: According to the rules...ask the DM. (8/5/2011 3:49:47 PM)

Not no, but HELL to the FUCK no.  I've gamed with waaaay too many evil DMs to fall for that trick.  I know how you all think.  How many ways can you screw over my character with one little ring of wishes?  [;)] 
 
Nope, not gonna happen, bucko.  I was born at night, but it wasn't last night. 




gungadin09 -> RE: According to the rules...ask the DM. (8/5/2011 3:55:51 PM)

How many licks does it take to get to the Tootsie Roll center of a Tootsie Pop?

pam




gungadin09 -> RE: According to the rules...ask the DM. (8/5/2011 3:58:20 PM)

Scratch that. How do you build a nuclear bomb?

pam




MasterG2kTR -> RE: According to the rules...ask the DM. (8/5/2011 3:58:27 PM)

quote:

ORIGINAL: Arpig
Let's test that theory, give me a question on absolutely anything


Ok....I'll give you a week to work on it even.....

What will be the winning numbers for next week saturday's Powerball drawing?

All 6 of them listed exactly not just that.....well each number will be between 1-54....duh

wanna save time and issue those bragging rights now?




mnottertail -> RE: According to the rules...ask the DM. (8/5/2011 3:59:19 PM)

wont do you any good, Im taking that bitch home tonight. 




Arpig -> RE: According to the rules...ask the DM. (8/5/2011 4:05:39 PM)

Ring of Wishes? Child's play....the Deck of Many Things, now we're talking, there has never been a player who can resist the lure of those cards. Watching their resolve slowly crumble as greed overcomes wisdom....ahhhhh....so rewarding! (WEG!!).

But, despite your best intentions, you, like that player staring at that deck....have inadvertently asked a question. (EWEG) to whit....
quote:

How many ways can you screw over my character with one little ring of wishes?
The answer to this one is really very simple. the ways you can be screwed over by a Ring of Wishes is theoretically infinite, but are effectively limited by the number of wishes in the Ring. They come in two varieties, the always popular 3 wishes, and the dreaded/longed for Ring of Multiple Wishes (2d4 wishes). So there's your answer. 3 ways, or 2d4 ways. [:D]




Arpig -> RE: According to the rules...ask the DM. (8/5/2011 4:13:56 PM)

quote:

Scratch that. How do you build a nuclear bomb?
Repeated uses of the optional "Research" and "Progress" Domain Actions (both very slow and expensive actions with relatively small chance of success) from the Birthright Campaign setting could be easily used to build a nuclear bomb. In another setting, you would have to resort to a Wish spell.

So, extrapolating....to build a nuclear bomb you need years of dedicated  research and study in many interrelated fields, a huge outlay of resources, a lot of luck. either that or it's wishful thinking.. [:D]




Arpig -> RE: According to the rules...ask the DM. (8/5/2011 4:23:59 PM)

quote:

What will be the winning numbers for next week saturday's Powerball drawing?
The Rules say: The only reliable method of determining unpreordained future events is through the judicious use of the Commune spell, which allows a cleric to ask questions directly of his/her deity.

Interpretation: God only knows.

Who's bragging now, biotch? [:D]




Aylee -> RE: According to the rules...ask the DM. (8/5/2011 7:47:52 PM)


quote:

ORIGINAL: Arpig


So go for it...ask the DM.



At a movie theater which arm rest is yours?




Arpig -> RE: According to the rules...ask the DM. (8/5/2011 7:53:00 PM)

Now that one will take some searching!! Be back ......eventually, I don't have a clue where to even start...[:D]




SylvereApLeanan -> RE: According to the rules...ask the DM. (8/5/2011 7:58:30 PM)

That seems like an alignment question, Mr. DM.




Arpig -> RE: According to the rules...ask the DM. (8/5/2011 8:38:04 PM)

I thought that might be the way to go at first as well, but on reflection, I think its an initiative question.

quote:

At a movie theater which arm rest is yours?

The Rules say: In a situation where two characters with equal initiative are attempting opposing actions, the one with the highest Dexterity rating resolves his attempt first. Additionally, the Players Option: Combat & Tactics book introduces the concept of the Opposed Attribute Roll in the chapter on unarmed combat, which is used to resolve a tie in Initiative/Dexterity ratings in a combat situation.

Interpretation: The answer is that there is no specific armrest that belongs to anybody, but rather that any given armrest belongs to whoever grabs it first.




Aylee -> RE: According to the rules...ask the DM. (8/5/2011 9:09:46 PM)

Nice. [sm=applause.gif]




Moonhead -> RE: According to the rules...ask the DM. (8/6/2011 9:23:12 AM)


quote:

ORIGINAL: Arpig

Ring of Wishes? Child's play....the Deck of Many Things, now we're talking, there has never been a player who can resist the lure of those cards. Watching their resolve slowly crumble as greed overcomes wisdom....ahhhhh....so rewarding! (WEG!!).

Were you aware that Terry Pratchett invented The Luggage (from the Discworld books) to wind up his players when he was DMing an AD&D campaign? Apparently the Deck of Many Things didn't cause quite enough aggro for the players to suit him. [;)]




Arpig -> RE: According to the rules...ask the DM. (8/6/2011 9:57:40 AM)

quote:

Were you aware that Terry Pratchett invented The Luggage (from the Discworld books) to wind up his players when he was DMing an AD&D campaign?


The Rules say: The section on Sages (DMG/Ch-12 - NPCs) states specifically that "sages are experts in a single field of academic study", and the limitations for each areas of study given in Table 61 for both Art and Language limit this knowledge to a specific race/culture/language.
The Players Option: Spells & Magic book has a Non-Weapon Proficiency of Sage Knowledge, which similarly limits the scope of such knowledge to a specific field. It does provide a little more detail, specifically: "Purchasing this proficiency at its base cost (2 slots or 5 character points) gives the sage a broad overview of the area of study in question, allowing him to answer general or specific questions in the field. For an additional proficiency slot (or 2 CPs), the character may become an expert in one particular aspect of the topic.
The Lore NWP presented in the Council of Wyrms rules are similarly limited in scope & in how in depth a particular sage's knowledge of his field would be based on the number of times the proficiency was taken.

Interpretation: In order to know a relatively obscure piece of knowledge such as this, one would have to have invested considerable amounts of time (NWP slots/CPs) in the field, with specific emphasis on Prachett & the Discworld series. I do read vociferously, but I do so mostly in the non-fiction genre, so I could not really be considered to have any of the relevant proficiencies in the appropriate fields, so my answer would have to be: It's highly unlikely that I was aware of that.




gungadin09 -> RE: According to the rules...ask the DM. (8/6/2011 10:15:29 AM)

What is the best treatment for a hangover?

pam




Arpig -> RE: According to the rules...ask the DM. (8/6/2011 11:01:19 AM)

quote:

What is the best treatment for a hangover?

In the netbook The Complete Guide to Alcohol for Role Playing Games (yes, there really is one!!), the section entitled Recovering from Intoxication, specifically states that the level of intoxication lessens over time, and that: "After a person finally gets down to a state of slight intoxication, he/she rolls on Table 1 (1d100) and receives a hangover effect."

Interpretation: You won't have a hangover if you stay drunk. Hair of the dog, baby, hair of the dog!




Moonhead -> RE: According to the rules...ask the DM. (8/6/2011 11:45:09 AM)


quote:

ORIGINAL: Arpig

quote:

Were you aware that Terry Pratchett invented The Luggage (from the Discworld books) to wind up his players when he was DMing an AD&D campaign?


The Rules say: The section on Sages (DMG/Ch-12 - NPCs) states specifically that "sages are experts in a single field of academic study", and the limitations for each areas of study given in Table 61 for both Art and Language limit this knowledge to a specific race/culture/language.
The Players Option: Spells & Magic book has a Non-Weapon Proficiency of Sage Knowledge, which similarly limits the scope of such knowledge to a specific field. It does provide a little more detail, specifically: "Purchasing this proficiency at its base cost (2 slots or 5 character points) gives the sage a broad overview of the area of study in question, allowing him to answer general or specific questions in the field. For an additional proficiency slot (or 2 CPs), the character may become an expert in one particular aspect of the topic.
The Lore NWP presented in the Council of Wyrms rules are similarly limited in scope & in how in depth a particular sage's knowledge of his field would be based on the number of times the proficiency was taken.

Interpretation: In order to know a relatively obscure piece of knowledge such as this, one would have to have invested considerable amounts of time (NWP slots/CPs) in the field, with specific emphasis on Prachett & the Discworld series. I do read vociferously, but I do so mostly in the non-fiction genre, so I could not really be considered to have any of the relevant proficiencies in the appropriate fields, so my answer would have to be: It's highly unlikely that I was aware of that.

That's a "no", then. Kewl.




yourdarkdesire -> RE: According to the rules...ask the DM. (8/6/2011 1:44:32 PM)

If chewing gum is so sticky, why doesn't it stick to the inside of your mouth?




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