pg4g
Posts: 296
Joined: 12/31/2013 From: Australia Status: offline
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quote:
ORIGINAL: RedMagic1 You might want to look into a sjambok, or serious canes. They will leave welts, and eventually draw blood, but the learning curve is a lot shorter than it is with a bullwhip. Some photos here. http://www.jacksfloggers.co.uk/Pages/Canes.htm It'd be best if you could go to a demo together, and both learn what good and bad hitting looks and feels like. It's possible to cause bone bruises and other fun things, if done improperly. Happy exploring! Hey, thanks for the link, and I reckon you're right. I'm gonna recommend something like that to him. As for demos, yes, we expected we'd go along to a demo and see it done properly. I'm sure he's gonna like the idea of trying whips in the long term but canes at least for serious pain play. quote:
ORIGINAL: OvidInDallas You say you have done some impact play and it was tame. If you don't mind my asking, what have you played with? Whips are, to me, the extreme end of impact play and require a lot of skill and trust. It might make more sense to use other toys along the intensity track before you get to the deep end. I've tried floggers, paddles, belts, and punching. Tried paddles and floggers etc but I'm not a fan, due to the psychological aspects. Kind of makes me feel like a kid at the principal's office, which is not what I'm going for. I need to endure torture, not discipline. All of them felt a little tame except the punching. quote:
ORIGINAL: LadyConstance It will take him a while to break in the whip and get good enough so that he won't hit areas he shouldn't hit (or himself), if he breaks skin, yes scars are likely to happen, so NOT a great idea! You assume that I don't want scars.
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Switching: the best of both worlds. It ain’t about how hard you hit. It’s about how hard you can get hit and keep moving forward. - Rocky Balboa
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