thezeppo
Posts: 441
Joined: 11/15/2012 Status: offline
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quote:
ORIGINAL: Edwynn quote:
ORIGINAL: thezeppo quote:
ORIGINAL: Edwynn quote:
ORIGINAL: Aswad quote:
ORIGINAL: Edwynn Just the violence-based video games, sorry if I left out that detail. It didn't make any difference to me. quote:
I am just commenting on the observed result. The observed result is a reduction in deaths. IWYW, — Aswad. Like this observed result, you mean? http://en.wikipedia.org/wiki/2011_Norway_attacks By your estimation, the poor lad did not play enough violence-based video games to prevent such a tragedy. Thanks for that info. Edwynn Surely your defence of the car, that it's intended function is something other than a tool for murder, should apply to violent video games as well. After all, the vast majority of people who buy Call of Duty don't then go and commit a gun crime. I didn't 'defend' cars, I merely stated that the intended purpose is for something other than intentional violence or murder. We do not go on the car lot asking the salesman "how many people can this car kill?," we rather ask about things such as gas mileage, etc. People who buy violence video games are more interested in how much damage can be obtained in in a short amount of time, if the player is really good. Is it just me, or is anyone else seeing a conspicuous loss of comprehension skills here, not to mention what that might be related to? "People who buy violence video games are more interested in how much damage can be obtained in in a short amount of time" Quite the assumption, personally I have no interest in how much damage I can cause in a short space of time when I play a violent video game. I wouldn't presume to speak for all people who buy violent computer games, as you have, but I at least speak for one. Since we are making assumptions I will say I know a lot more about violent video games than you, as I have actually played more than one. Are you suggesting my original point is invalid because I used the word 'defence'? The stated purpose for a computer game is something other than murder as well, that's why I made the comparison to begin with. As regards my original question about the beginning of the culture of violence, I agree its impossible to tell. So if we have always had a culture of violence, why is it only today's culture that is messing up our children? I'm comprehending just fine mate, although I do wish you would make your mind up whether or not you blame computer games!
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